Hermet Park
Hermet Park
@JSUYA hello, it's about performance?
Essentially, there is a performance issue when the stroke width is extremely large. It necessitates figuring out any algorithm optimization at void _lineTo(RleWorker& rw, the SwPoint& to) in tvgSwRle.cpp
- The purpose of this is to prevent breakage due to intensive ThorVG changes. - We can begin with the WASM build test to prevent API breakages. - Test Automation...
Expection result: 
@theashraf could you please check the code and compare the fps with high resolution? this might help a bit.
> Thanks, @hermet! That's a great improvement. It increases the FPS by 2 to 4, but I noticed the biggest impact is on memory usage, which is reduced by about...
@theashraf jyfi, thorvg nested threads will improve the performance as well. probably dotlottie could consider applying either one which is better for perf & size.
Hello, currently, the dot lottie rendering engine(https://github.com/thorvg/thorvg) does not support the layer effect("ef") feature. There are plans to work on this, but it might take some time. If you can...
@nauorama Hello, the burden must be shifted from the GPU to the CPU by a software raster engine ([ThorVG](https://github.com/thorvg/thorvg)). Are you experiencing any actual performance issues?
@theashraf Please double-check first if there are areas to improve in dotLottie side, and let us know if it needs thorvg help, thanks.