Hermet Park

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@JSUYA hello, it's about performance?

Essentially, there is a performance issue when the stroke width is extremely large. It necessitates figuring out any algorithm optimization at void _lineTo(RleWorker& rw, the SwPoint& to) in tvgSwRle.cpp

- The purpose of this is to prevent breakage due to intensive ThorVG changes. - We can begin with the WASM build test to prevent API breakages. - Test Automation...

Expection result: ![image](https://github.com/thorvg/thorvg.viewer/assets/3711518/ffc618d5-f3cc-41cd-9ce9-bb19f9cb2dda)

@theashraf could you please check the code and compare the fps with high resolution? this might help a bit.

> Thanks, @hermet! That's a great improvement. It increases the FPS by 2 to 4, but I noticed the biggest impact is on memory usage, which is reduced by about...

@theashraf jyfi, thorvg nested threads will improve the performance as well. probably dotlottie could consider applying either one which is better for perf & size.

Hello, currently, the dot lottie rendering engine(https://github.com/thorvg/thorvg) does not support the layer effect("ef") feature. There are plans to work on this, but it might take some time. If you can...

@nauorama Hello, the burden must be shifted from the GPU to the CPU by a software raster engine ([ThorVG](https://github.com/thorvg/thorvg)). Are you experiencing any actual performance issues?

@theashraf Please double-check first if there are areas to improve in dotLottie side, and let us know if it needs thorvg help, thanks.