Hermet Park
Hermet Park
Hello, unfortunately, we cannot use this resource at the moment due to the lack of support for "layer effects." We plan to support it, but it will take a few...
> Short of adding descriptive strings to the errors, or more descriptive error codes, could the possible error conditions somehow be documented in the API docs with short explainations of...
@OverloadedOrama Hello, Thanks for your contribution. I am curious about the practical use of this feature in user applications. Could you provide some tips on use cases?
@OverloadedOrama One more question, do you really need to apply this per shape or scene? or is it applied to the full screen in the ThorVG canvas?
@RuiwenTang @SergeyLebedkin Hello, could you please confirm with the GL/WG engine side if they can allow the AA option per shape?
Thanks for your contribution. Still some considerations: - ThorVG can probably support anti-aliasing toggle internally through the SVG loader and renderer, without exposing specific APIs because I don't think AA...
@SergeyLebedkin please update the progress or close.
@RuiwenTang Hello, could you please confirm `gl_engine` changes? @SergeyLebedkin Hello, could you please confirm `wg_engine` changes?
The patch must be squashed before being pushed.
> I'm happy to squash once people are happy with the contents (but then I'd need to work on a commit message). > > Offhand, from https://github.com/thorvg/thorvg/blob/38852538f5474a130d3a1888b747fbc322d1baef/CONTRIBUTING.md#commit-message, it looks like...