Hermet Park

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@RuiwenTang If the framebuffer ID is zero, won't the GL backend draw onto the main surface? This is what we expected.

thanks. feedbacks: 1. If you find this useful, it might be better to apply it for all supported platforms. Some engineers use Windows for development, while Linux/macOS is controversial. 2....

@JSUYA The benefit of the manual trigger method is that we can trigger Tmate only when the test fails for a valid reason. Otherwise, every time you push commits, Tmate...

workflow_dispatch(tmate) works on a branch: ![image](https://github.com/thorvg/thorvg/assets/3711518/1baabd95-20bf-4107-a0b7-0dba316a368f) Now, I think we need to consider these points: a. We haven't received any requests for this so far. Does this really work for...

Thanks. one feedback: I assume multiple canvases(windows) with different engines. So this api is more compromised? -> tvg::Window::gen(w, h, "title", engine = CanvasEngine::Sw); ?

> > Thanks. one feedback: > > I assume multiple canvases(windows) with different engines. > > So this api is more compromised? -> tvg::Window::gen(w, h, "title", engine = CanvasEngine::Sw); ?...

GLFW is bad for software renderer. It won't be targeted anymore. Thanks.

I agree though I don't like to change the tvg coding style at this point since it will hurts the usability of the code history tracking like git blame info......

Composing a scene can be a relatively difficult task due to its complexity. However, if we work with simpler and more restricted scenes, it can be achieved more easily. We...

@JSUYA I agree with @kariem2k's opinion; ThorVG could save memory in general cases if it has a name with a single reference id. Thus, the usage would be something like...