Hermet Park

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a blending(Multiply) feature issue

Ok, thanks. Compression rate depends on data structure. we need to figure out whether zstd is better than the current lzw compression first.

@neslib thanks for info, we will check it!

@kisvegabor Hello, thank you for reaching out to the ThorVG project. It's incredibly exciting to hear that LVGL is exploring the possibility of the ThorVG integation. Firstly, in response to...

@kisvegabor hello. > We have added [this](https://github.com/lvgl/lvgl/pull/4691/files#diff-dca7907cd2c6bcb629059780280622eeac2215ea8b264b09e247f6b105a3a8d5R23-R24) to each ThorVG cpp and h file. So now we can easily enable the files via a define, which can come from either...

@kisvegabor Yes, that would be much better. Users could use a custom config.h to enable only the necessary parts. Additionally, we can further categorize the modules if it's deemed useful....

@kisvegabor The list of the config is already in and it works. LVGL could make a config.h or adding the defines above only necessaries, somewhere in your configuration. I guess...

@kisvegabor Hello, it seems that ThorVG has been merged into LVGL? I wonder if you don' mind if ThorVG adds LVGL integration showcase in ThorVG practice page. ![image](https://github.com/thorvg/thorvg/assets/3711518/c0bcb8a0-5050-4e5f-9bad-c1d2f07fc193)

Ok, let's post it when LVGL v0.9 is released. Thanks!

@RuiwenTang thanks for your patch. I think enhancing this feature may be a bit more complex because the current TVG renderer handles closed shapes with separate drawing units, which is...