Hermet Park
Hermet Park
@RuiwenTang @SergeyLebedkin Hello, do you mind any anti-aliasing (AA) techniques for GL backend? We plan to implement this with WebGPU and it would be beneficial if the same methodology could...
Condition check: These are basically working but some minor differences are observed. - radial gradient: background(bg) color must be black (not gray)  - The colors of these masks appear...
@lostminds Thanks for suggestion. Still, it needs more attention and development. Perhaps AA (Anti-Aliasing) should be applied before basic practical usage. I'd like to suggest that you can test for...
> However, in many cases the content will likely be just a lot of simple filled or stroked shapes. And for these cases it would be nice to get something...
@RuiwenTang, wrt https://github.com/orgs/thorvg/discussions/2048, I think we need to think about the GL integration now. Currently, `glCanvas` has parameters: ``` GlCanvas::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h) ``` The `buffer`...
@RuiwenTang Hello, with the latest gl backend, it aborted by the glBlitFramebuffer(). ``` [E] GL_ENGINE (../src/renderer/gl_engine/tvgGlRenderTask.cpp 223): glGetError() = 1282 (0x00000502) Shape: ../src/renderer/gl_engine/tvgGlRenderTask.cpp:223: virtual void GlBlitTask::run(): Assertion `0' failed. ```...
@RuiwenTang Thanks, I thought you used the example code with EFL directly, Just one simple request for 0.13 release. Could you please make sure the above feature coverage check boxes?...
@RuiwenTang Thanks. btw, I believe this issue should be properly addressed. All context has been transferred to the ThorVG GL backend, preventing EFL from interrupting the framebuffers. This might be...
@RuiwenTang gl backed worked properly with the thorvg example code until the latest your patch. The given framebuffer id is valid obviously.
@RuiwenTang Ah I forgot that one. thanks for your cooperation. I will review it again.