Hermet Park

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@exzos28 Hello, there is an unofficial proof of concept (POC) created by someone, but we do not have an official one yet.

@exzos28 Hello, you can keep your eyes on https://github.com/thorvg/thorvg.android as well.

@FASTSHIFT Hello, ThorVG has actually been improved to meet your requirements. Clear method in main: ![image](https://github.com/thorvg/thorvg/assets/3711518/97e2874b-36c0-4b6b-82f3-2dc5cb5644d3) In the official version clear buffer is always occurred in default but the behavior...

@tinyjin thanks for your update, please check my comments.

Imagine one another scenario, if the user intends to cancel the override of the slot by using: ``` animation->override(nullptr); ```

@capnm Ok, Thanks. Note that the clear call is necessary with thorvg/main, but if this clear call is introduced in the official Godot release with ThorVG (0.12.x), the clear will...

> > Imagine one another scenario, if the user intends to cancel the override of the slot by using: > > ``` > > animation->override(nullptr); > > ``` > >...

@tinyjin Please check more comments. thanks!

+please rebase the branch as well.