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Fur shader implementation for URP

Results 13 UnityFurURP issues
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Fur/Shell/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) None of the samples work. MacOS Unity 2020.3.9f1 Don't know how to fix.

Fixing two things: - unclamped color resulting in a quite brilliant sparkling effect when postprocessing is turned on (see below); - missing shadows in URP 12.1 (per https://github.com/hecomi/UnityFurURP/issues/4#issuecomment-982723434); and adding...

Is there a way to get shadows showing on this please? specifically I am using the shell method.

bug

Unity version:2021.3.0LTS https://user-images.githubusercontent.com/13210990/163353243-5001fd46-3e49-4760-9a4d-ad62dc056282.mp4

I have been trying to get this working in VR to no avail so far. I'm very much a noob when it comes to shaders though. Has anyone already made...

When I was trying to apply **Depth of Field** post-process effect, I found that some sorting problems appear. Using URP 12.1 (Unity 2021.2.0f1): ![image](https://user-images.githubusercontent.com/62869447/144472059-55843906-807c-4a9c-b1f2-3f111d7109a9.png) Then I opened the **Shell sample...

I am currently using Unity **2021.2.0f1** ( **URP 12.1** ). ( If not excluding the OpenGL Core and ES 3 API. ) ![image](https://user-images.githubusercontent.com/62869447/144101323-f1621985-e791-4568-b353-4d3f5ab9e5df.png) There will be a compilation error when...

Every other furs are visible, but geometry fur show only shadows... But I wanna say it's the best fur I've ever seen. You are not planning do this for hdrp...

Shell shadows get clipped near the camera or are too far offset in depth with custom depth being set. I've changed the way they're calculated to be more consistent with...

Normal mapped shell materials currently make a hard line that follows the camera. Using the tangent's orientation information from the mesh we can replace view direction as the orientation of...