UnityFurURP
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Single Pass Instanced VR compatibility
I have been trying to get this working in VR to no avail so far. I'm very much a noob when it comes to shaders though. Has anyone already made it work? Are there any good tutorials or up to date documentation? Everything I find seems outdated. Thanks!
Circled back and fixed all of them. ~Fixed for the lit geometry shader in this PR: https://github.com/hecomi/UnityFurURP/pull/8. I'll leave this open in case anyone wants to take a crack at fixing the other shaders too.~