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Enable shadow cookie support and fix sharp line in normal mapped shell materials

Open thnewlands opened this issue 1 year ago • 0 comments

Normal mapped shell materials currently make a hard line that follows the camera. Using the tangent's orientation information from the mesh we can replace view direction as the orientation of the normal map.

Additionally -- enable shadow cookie support with a multi_compile.

thnewlands avatar Sep 07 '22 03:09 thnewlands