Adam Gashlin
Adam Gashlin
I added enough MMC5 support to get in-game in Castlevania III, build at [wip-2024-06-02](https://github.com/hcs64/neon64v2/releases/tag/wip-2024-06-02). The only bug I know of is the last line of the status bar is wrong....
It's a good question but I have no idea! I'll leave this open in case someone else can provide info.
Hi, I know this was a long time ago, but have you tried playing the file with vgmstream? It has broader Wwise support.
It looks like it should be pretty easy to repurpose mapper 4, as the [TQROM board](https://www.nesdev.org/wiki/INES_Mapper_119) uses MMC3 but with just an additional bit for chip select between CHR-ROM and...
I added [mapper 119](https://github.com/hcs64/neon64v2/commit/2984e47abdac6c39550832dc56a6c97884a7dd8e) (and [118](https://github.com/hcs64/neon64v2/commit/a60c9cdba042e39c94f8e04388ecea577147925b) while I was at it). It seems to be working well though I'm not too familiar with these games, let me know if you...
I don't think the running game can do this in general, but maybe for some devices there's a way tell the cartridge produce a reset signal, or to just reload...
If you have the UltraHDMI mod you can reset the N64 with a button combination on the controller. But I don't think any cartridge device I know of (64drive, Everdrive,...
I started work on mapper 25 and the [VRC2/4](https://www.nesdev.org/wiki/VRC2_and_VRC4) family generally a few weekends ago, got all the basic bank switching working. The IRQ timing is rather complicated and I...
Neon64 is based pretty closely around NTSC N64 timing, this is why the PAL SMB runs stuttery since it's running both ahead and behind and skipping frames, there isn't enough...
I'm not sure what you mean by ghosting and distortion, can you provide a photo? I wonder if it might be related to the background color somehow bleeding over into...