Adam Gashlin

Results 16 issues of Adam Gashlin

**Your Godot version:** 3.4.4 **Issue description:** The guide says we'll be adding a new main scene, but the newly created scene with the Button is never made the main scene....

bug

This should save a few kilobytes, also somewhat interesting as documentation of the differences across wwise versions. I used [this code](https://gist.github.com/hcs64/ac8fdb811bf55ab4463ac9aeb4ddface) to match and check, probably best to double check...

Inconsistent indentation and alignment shows up when reading through GitHub's markdown viewer. I didn't try to reformat everything, just enough so each example reads clearly. I also fixed a few...

Audio CD split issue redumper v2024.01.08 build_311 ``` non-zero TOC sample range: [ -88200 .. +112063980] non-zero data sample range: [ +7003 .. +112092421] Universal Hash (SHA-1): 0551cdfb9f5cf8f4cab9ed37665b3040900aca70 moving data...

Many newer discs only have AccurateRip entries with v2 checksums, but morituri only computes the v1 checksums. Ideally it would compute both and count a match if either was in...

This patch replaces the v1 AccurateRip checksum algorithm currently in morituri with v2. The v2 rips are generally more common, see issue #119.

In cases where reading back SRAM is not an option, there should be a way to print the entire dump to the screen. A higher density font that automatically (or...

It might be helpful to allow use of the Gameshark parallel port interface for writing the dumper and reading the result, in cases where a flash cartridge with SRAM aren't...

For quick checking, it would be good to compute the checksum of 0x0-0x7c0, and recognize known values for NTSC and PAL.