Chris Heyes

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Quick update on this - [Recent build system overhaul](https://github.com/zig-gamedev/zig-gamedev/pull/518) resolved some issues when consuming libs using package manager - Hosting is ready to go. Test: https://zig-gamedev-pkgs.ams3.cdn.digitaloceanspaces.com/zmath-0.9.6.tar.gz So here's what's left...

> Looks like this was resolved by [ziglang/zig#19111](https://github.com/ziglang/zig/pull/19111) Can confirm the issue is now resolved.

After much deliberation I think the best thing to do is to move each library to its own repo. Some benefits: - Versioning and publishing packages is much simplified -...

This seems to be fixed now (using Zig 0.12.0-dev.1871+e426ae43a). Can you confirm that it's working for you without the workaround?

I didn't read the Zig version you posted properly and assumed the bug was fixed as with https://github.com/zig-gamedev/zig-gamedev/issues/371. This is still a bug. Upstream issue: https://github.com/ziglang/zig/issues/16932

Hey @jcalabro thanks for the heads up. I'll look into this.

Skipping this version and instead going with https://github.com/zig-gamedev/zig-gamedev/pull/578 The 0.12.0-dev.3180 will be left intact for now for anyone using the current Mach nominated version.

flecs depends on a number of C standard libary APIs. It would technically be possible to roll our own implementation of these and drop the libc requirement but given that...

To get the sample apps to launch I needed to add ```zig // We need to export below symbols for DirectX 12 Agility SDK. pub export const D3D12SDKVersion: u32 =...

Nice contribution. Thanks!