Chris Heyes

Results 119 comments of Chris Heyes

Yeah that works :+1: https://github.com/michal-z/zig-gamedev/commit/285a26dfbf0a9c57edcd5a1e6dde33d34260c4ff

It would be neat to have a `w4.RANDOM_SEED`. But I'd really like a system clock or timer. There's many cases where this is useful and one doesn't want to assume...

My little oval shadows and now rectangle shadows :( I guess I should just paint the shape I want though!

[zls](https://github.com/zigtools/zls) is the LS i'm using. My config file, very simple: ```toml theme = "gruvbox" [editor] line-number = "absolute" auto-completion = true true-color = true ``` As for a particular...

Is anyone already working on this? I can take a shot at it if not

A small `zflecs` demo would be cool!

I could take a look at this. However, I think performance issues with the badge/pie styles may want to be addressed first (some comments on performance: https://github.com/sindresorhus/DockProgress/pull/17)

^ Note that resource acquisition and cleanup happens inside the measured function here. Not a problem in this example but not generally desired. Resource acquisition and cleanup can be separated...

^ Looks good. It's passing a context either way.

> Hi. This seems like a subset of what I suggested in [this comment](https://github.com/Hejsil/zig-bench/pull/13#issuecomment-1014812910), which I would rather do than this. It's not something I've taken the time to do...