Chris Heyes
Chris Heyes
If there are any real issues with NIP-11, I think they can be / should be addressed without sharing client information.
Nice! > Once https://github.com/zig-gamedev/zig-gamedev/pull/480 is complete, I'm happy to also contribute a sample using SDL + Emscripten + WebGL 2 in tandem. That would be very welcome. I will get...
Look like the merge checks have failed because of formatting. We use Zig's canonical formatting which can be applied by running `zig fmt .` from the repo's root dir.
Closed by https://github.com/zig-gamedev/zig-gamedev/pull/723
> The destructor is called if `console` is made global: This looks like the fix to me.
Right now there' s a few things probably blocking incremental compilation, especially on Windows. I'll come back to have a look at this soon. Also see https://github.com/ziglang/zig/issues/21165
> Will zxaudio2 and z3d12 be optional submodules to zwindows, or how will it work? Yes they could be zig modules provided by zwindows dependency. I will update the PR...
I've removed the `usingnamespace`s except for the one that pulls in `std.os.windows`. This can be removed later without affecting the public API. PR description has been updated to reflect the...
Any objections to me merging this as is?