Hajime Hoshi

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Sure. So my understanding is what we want is to know which internal texture is used for an *ebiten.Image. Let me think...

Yeah, `func (*ebiten.Image) DebugInfo() string` for examle sounds a nice idea.

Exposing internal information is a very risky issue and that's why I thought I would start with a string. I don't think I can determine this immediately and that's why...

Thank you for tackling this issue, by the way!

No, this will be `ReadPixels([]byte)`

What draw calls are executed? You can see them with `-tags=ebitendebug`.

Could you try the latest 2.3 version e488486d97107ae631aea45c8bdb2e73eb7c0f17?

I tested this with vsync=off. Actually Metal was 2x slower than OpenGL. I tried to make `(g *Graphics) DrawTriangles` empty and interestingly Metal was 2x faster than OpenGL in this...