Hajime Hoshi

Results 678 comments of Hajime Hoshi

Hmm, reducing slices doesn't solve this issue. On the fullscreen, the FPS is almost the same (like 110-120) with Metal and OpenGL on my MacBook Pro. So, probably this is...

I agree this is low priority. I'll leave this open without a milestone

I'll add a compiler flag to optimize shaders: https://developer.apple.com/documentation/metal/mtlcompileoptions?language=objc

Hm, the optimization level https://developer.apple.com/documentation/metal/mtlcompileoptions/3929909-optimizationlevel?language=objc is still beta.

I don't plan to support this so far. I don't know what is GBM so I need to investigate.

I'll use this when Go 1.17 is released (not Go 1.16). Then probably in August 2021.

Let's do this after Debian's default Go version is 1.16 or newer.

Debian Bookworm (probably with Go 1.19) will be released in 2023-09, maybe.

Note to myself: We deterine the Go version by min(Debian's stable [1], Ubuntu's LTS [2]) [1] https://packages.debian.org/stable/golang [2] https://packages.ubuntu.com/jammy/golang (The URL indicates Ubuntu 22, rather than the LTS)

I'm not sure how feasible this would be 🤔