Haï~
Haï~
Note: probably not a bug, but confusion on how Synchronization captures the avatar default state: https://discord.com/channels/923123027879813150/925719235592851486/975800944098947112
Hello, First of all I need to ask, is your animator compliant with VRChat Documentation, notably the "Write Defaults on States" section? See https://docs.vrchat.com/docs/avatars-30#write-defaults-on-states > Write Defaults is an option...
If there is such an Activity present, then it prevents an optimization that checks whether a state is the same for all activities. Is this desired?
Hi, Thank you for your PR; I'm currently taking a break from active development of my projects due to stress in order to manage my personal well being, so I...
The avatar going into a bicycle pose is normal, that's what also happens when we try to face expressions without CGE using the animation editor. The camera normally should auto-parent...
By the way, if you prefer, there is a CGE Feedback Discord ( https://twitter.com/vr_hai/status/1383751429110734856 ). My availability is limited so I won't be able to reply for long periods of...
Thanks for the feedback, this will change in ComboGestureExpressions 2. In ComboGestureExpressions 2, I will integrate a workflow for working with multiple avatars.
The IPD is indeed derived from SRAnipal. According to the diagram, the gaze rotation angles are based on the gaze centers, which move during operation of a single person as...
This seems consistent with what I observed in a non-backported change from CGE https://github.com/hai-vr/combo-gesture-expressions-av3/commit/5bc9bfd6822ccde8eeda910e7e1882db3b0b7c96 Ref #24
Either that or a way for the Fist gesture to blend not based on Neutral but something else