Haï~

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It looks like there's some state that persists between package installs/uninstalls so this makes this really annoying to test Shaders still seem to be able to sample from the light...

Reproduction attempts using Lightbox Viewer 2.2: - This happens ONLY in my developer project scene, even without Light Volumes installed. - Uninstalling Poiyomi Pro does not fix the issue (Poiyomi...

The following issues were identified in Edit mode: - Copying the avatar in edit mode, - Preventing the avatar from flickering between each rendered lightbox, - Re-enabling the main avatar...

- 2.4.1-alpha.1: - Copying the avatar in edit mode, -> Caching the avatar until it is modified or the reference changes - Partially incorrect, because this fails to account transform...

This was already attempted 2 years ago but the solution didn't work out because of several blocking problems with the way VRChat handles viseme animations. https://user-images.githubusercontent.com/60819407/229276224-c39f2769-a96c-4333-a3d8-8a1a67eb72a5.mp4

In your use case, do you use AssetContainers? In the meantime you can get the original BlendTree by using the `(AacFlBlendTree).BlendTree` getter, such as aac.NewBlendTree().BlendTree and set the name here....