Haï~

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This will likely be replaced with `layer.WithAvatarMask(...)` and `aac.CopyAsset(...)`, where the avatar mask asset must be created by the user (might or might not through another fluent interface).

On second thought I think it's small enough to include it.

It's here but not yet integrated https://github.com/hai-vr/av3-animator-as-code/commit/44d595892eed827d50ca2426abf4e97d9c06aa5c

Note: - handle shared fx controller/gesture controller/asset container/generated avatar mask asset

AAC is not meant to hold state (and nor return state) between different creation/deletion stages, it is an object that is meant to be instantiated and discarded immediately after it...

Hi, Thanks for the report, sorry this happened, I have a few questions: - What Write Defaults setting did you choose for the FX layer of the ComboGesture compiler? -...

Thank you for the answers, if you have some time, I'd like to I ask about the Viseme controller, could you please take: - a screenshot of the inspector with...

> > I think I'm at the right screen now. [image: image.png] There is no picture showing up on that message?