tyra
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Game engine for PlayStation 2™
Right now, if I want a sound to play at a specific volume, I have to go the long winded way of doing: `audio.setADPCMVolume(40, 2);` `audio.playADPCM(sound, 2);` This also means...
To allow multiple songs to be played (for instance, soundtrack and an ambient).
Since as I expect we will have soon more developers on the project, I suggest we create a Contributions/Rules of conduct document.
Commit that possibly broke it: #30 After I pulled the develop branch to my fork today I've discovered that the fullscreen sprite I'm using for underwater swimming tiles, instead of...
Create file service which will work in **other** thread and receive "tasks" for reading certain files partially (read chunk) or completly. Read chunk by chunk will be great for audio...
The huge one. I don't have exact plan for that one, but I will leave it there,
I'm sure that many of getters/setters can have better performance by simply add `inline` keyword. Also many of functions (**math.cpp**, **vifsender.cpp**, ...) do not have `const &` parameters where it...
@Foxar please describe the plan if you could.
Add `drawLine()` to renderer. Can be usefull for debugging purposes.
@Foxar please describe the plan if you could. - [ ] Add stopAnimation() - [ ] Add isAnimating() - [ ] Create array of animation structs. Like playAnimation("jump") https://github.com/h4570/tyra/blob/d58163d75be2d6c848f4456f73cebd8a6c1a63bd/src/engine/include/models/mesh.hpp#L204