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Game engine for PlayStation 2™

Results 59 tyra issues
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Right now, if I want a sound to play at a specific volume, I have to go the long winded way of doing: `audio.setADPCMVolume(40, 2);` `audio.playADPCM(sound, 2);` This also means...

enhancement

To allow multiple songs to be played (for instance, soundtrack and an ambient).

enhancement

Since as I expect we will have soon more developers on the project, I suggest we create a Contributions/Rules of conduct document.

documentation
good first issue

Commit that possibly broke it: #30 After I pulled the develop branch to my fork today I've discovered that the fullscreen sprite I'm using for underwater swimming tiles, instead of...

invalid
question

Create file service which will work in **other** thread and receive "tasks" for reading certain files partially (read chunk) or completly. Read chunk by chunk will be great for audio...

enhancement

The huge one. I don't have exact plan for that one, but I will leave it there,

enhancement

I'm sure that many of getters/setters can have better performance by simply add `inline` keyword. Also many of functions (**math.cpp**, **vifsender.cpp**, ...) do not have `const &` parameters where it...

enhancement
refactor

@Foxar please describe the plan if you could.

enhancement
question

Add `drawLine()` to renderer. Can be usefull for debugging purposes.

enhancement

@Foxar please describe the plan if you could. - [ ] Add stopAnimation() - [ ] Add isAnimating() - [ ] Create array of animation structs. Like playAnimation("jump") https://github.com/h4570/tyra/blob/d58163d75be2d6c848f4456f73cebd8a6c1a63bd/src/engine/include/models/mesh.hpp#L204

enhancement