tyra
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Game engine for PlayStation 2™
IRX ID must be > `0`, else, an error ocurred while loading the module (see [kerr.h](https://github.com/ps2dev/ps2sdk/blob/6b656d1ae18dd2bb75a6caa03346cf9f933c12c6/iop/kernel/include/kerr.h#L39) on IOP Kernel) return value can be `0`, `1` or `2` ([ref](https://github.com/ps2dev/ps2sdk/blob/6b656d1ae18dd2bb75a6caa03346cf9f933c12c6/iop/kernel/include/loadcore.h#L22-L24)) It could...
Because having an older PAL TV that doesn't support NTSC colour profiles or 60hz signals will forever haunt me.
Following the tutorial and executing the "Run PCSX2" tasks results in this: ``` The command "./run.ps1" is not recognized as a command etc... + CategoryInfo : ObjectNotFound: (./run.ps1:String) [], CommandNotFoundException...
The camera controls of the demo were inversed (using PCSX2 default bindings for the Dualsense), it was a bit annoying so I fixed it, cause why not
mostly intended for PCSX2 usage. although, it will also help on real hardware if redirecting stdout. when FileXio is loaded, FILEIO surrenders the file handling to it. and since PCSX2...
I've been playing around with heightmap terrain and though I can use it for collision I can't seem to find an easy way to pass a model from the heightmap...
By @Br4k2n
https://github.com/h4570/tyra/blob/1e396fb1a319f5f11832a4e05813cd895e0eb336/engine/src/irx/irx_loader.cpp#L110-L126 Under this approach, the only side getting the benefits of iomanX is the IOP side (eg: HDD support) If the RPC server is not bound, libcglue will still use...