tyra
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Game engine for PlayStation 2™
This issue is related to: https://github.com/h4570/tyra/blob/7b2e411a1305645186c950f1052dabcb24b01e69/src/engine/modules/audio.cpp#L182 GCC11 is doing some optimizations and after porting from GCC 3.2.3 background music stopped working. I've added some dirty fix, so now sound is...
Migration from the GCC 3.2.3 to GCC11 brought to us many compilation errors/warnings/suggestions. It is a good idea to resolve them all
Triangle clipping is not that broken like in [drawByPath3()](https://github.com/h4570/tyra/issues/13) , but this need also some polishing. When triangle is big and its partially outside of view frustum, we can see...
Currently, tyra supports only textured RGBA texture. Probably untextured sprite also will be usefull. https://github.com/h4570/tyra/blob/3e385f7c8474cf66ff88e8132f22094caace89f5/src/engine/include/models/sprite.hpp#L21
Problem seems to be here. https://github.com/h4570/tyra/blob/d58163d75be2d6c848f4456f73cebd8a6c1a63bd/src/engine/modules/audio.cpp#L82
CameraBase needs refactoring, so far I noticed the following needs to be done: - [ ] Change p_position and p_up Vector3 pointers to normal Vector3 variables, and adjust the constructor...
@Foxar please describe the feature if you could.
Currently lighting is supported only in drawByPath3(), which have low performance and triangle clipping glitches. Need to implement lighting in VU1 code (.vcl) file
Current problem is that, we cant really stop the ADPCM sample. I wonder, that we can add wrapper to `audsrv_stop_audio()` in our audio class. We need some check how this...
Tyra loads at the beginning `AUDSRV.IRX` module. When user have not "hostfs" set, this module will not be loaded (loading error). It will be nice to have more clear error...