tyra
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Game engine for PlayStation 2™
Well, i´m thinking to do a new upgrade on renderware files using a library developed by aap called librw follow the link here: https://github.com/aap/librw
Currently, the games built with Tyra need to manage the delta-time usage themselves. This means moving an object by speed * 60/currentFPS, to achieve a FPS-independent movement. I had an...
When you will try to collect oysters quickly, there is big chance to get `ADPCM channel used` error. ![image](https://user-images.githubusercontent.com/32263891/103177533-af0d6500-487b-11eb-8a26-353685201734.png)
I feel like mesh_material is an incorrect name for the class considering that it is responsible for mesh data of sub-parts of another, bigger mesh.
When you will deep dive on dolphin sample, game will freeze. Can be reproduced on PCSX2 and PS2
Foxar: "I think it is a good idea, to add some functions like `contains()` `intersect()` to bounding box class.
@Foxar please describe the needs if you could. https://github.com/h4570/tyra/blob/d58163d75be2d6c848f4456f73cebd8a6c1a63bd/src/engine/include/loaders/obj_loader.hpp#L18
Currently the renderer, as far as I'm aware is not capable of rendering texture or normals data. It'd be beneficient to allow such, limiting crashing and allowing to test models...
There are two ways of doing this. 1. Use [PS2SDK font library](https://github.com/ps2dev/ps2sdk/blob/674b6f4b086fc2e98eadf4511d27d09365d36e3a/ee/font/samples/font.c#L166), but this will require for us impress.ini file which is not present in PS2SDK. 2. Better option -...