guygodin
guygodin
If I create a WasapiLoopbackCapture with a latency of 10ms, the first DataAvailable event will have a length of 10ms but after this, the buffer will always contain 22ms of...
If I try to call GetData() on an index buffer or vertex buffer, I get the following exception: System.NotImplementedException: Copy is only implemented for Texture objects. CommandList.OpenGL.cs Ln 360 Any...
If I import a Cubemap texture (.dds in A8R8G8B8 format created with DirectX Texture Tool) then check the "Compress" option in Xenko Editor, the resulting texture will be completely black...
I've mentioned this in the forums but wanted to get it submitted as an issue here. I get a DllNotFoundException in AudioLayer.Init() when trying to initialize the AudioSystem. I think...
I'm not sure if I should do a Pull Request but here's the bug I've found: https://github.com/SiliconStudio/xenko/blob/6fca455a2d67f6f53fc1c7ad8c3722938b3b9a56/sources/engine/SiliconStudio.Xenko.Graphics/OpenGL/SamplerState.OpenGL.cs#L145 the line should be: GL.TexParameter(target, (TextureParameterName)OpenTK.Graphics.ES20.ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt, **maxAnisotropy**); What happens currently is if you...
The AddGameSystem call specifies a ProfilingKey as the KeyValuePair.Value while the Remove call specifies null as the value; therefore the item doesn't get removed. https://github.com/SiliconStudio/xenko/blob/6fca455a2d67f6f53fc1c7ad8c3722938b3b9a56/sources/engine/SiliconStudio.Xenko.Games/GameSystemCollection.cs#L331 https://github.com/SiliconStudio/xenko/blob/6fca455a2d67f6f53fc1c7ad8c3722938b3b9a56/sources/engine/SiliconStudio.Xenko.Games/GameSystemCollection.cs#L343
In most algorithms, computing the dot-product for embeddings to check for text similarity will be done against 2 float arrays so it would make more sense to read the data...