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Compressed Cubemap textures end up black on Android

Open guygodin opened this issue 7 years ago • 0 comments

If I import a Cubemap texture (.dds in A8R8G8B8 format created with DirectX Texture Tool) then check the "Compress" option in Xenko Editor, the resulting texture will be completely black in game (I load the texture asset using Content.Load<Texture>(...) and don't rely on the skybox asset). The texture format in game is correctly ETC2_RGBA_SRgb but the contents is all black with any texture quality setting (Fast, High, Best, etc.). If I don't check "Compress", it shows up correctly. If I manually compress the texture in PVRTexTool and import as a RawAsset it also works correctly (althrough the gamma is off).

I can provide you a copy of the cubemap texture by email if you need.

Thanks!

guygodin avatar Apr 16 '18 01:04 guygodin