Guus Waals
Guus Waals
Hey team! Please [add your planning poker estimate](https://app.zenhub.com/workspaces/Whole-Team-623c70cfcdeee40011bd03e3/issues/fragcolor-xyz/shards/495?planning-poker) with Zenhub @Kryptos-FR @sinkingsugar @tdbe
Quote from some discussion: This should be a shard that takes a texture and basically runs this code: ```cpp WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder( device, &(WGPUCommandEncoderDescriptor){.label = NULL}); wgpuCommandEncoderCopyTextureToBuffer( encoder, &(WGPUImageCopyTexture){...
Hey team! Please [add your planning poker estimate](https://app.zenhub.com/workspaces/Whole-Team-623c70cfcdeee40011bd03e3/issues/fragcolor-xyz/shards/430?planning-poker) with Zenhub @Kryptos-FR @sinkingsugar @tdbe
I think we can keep the scope of this to just the inputs most/all controllers have, If there's vendor specific ones we can have a separate task to support using...
Some interesting questions: - Do we want to be able to use variable to animate nodes? - How does this translate to IL/shader? - When encountering repeats (ForRange, etc.) do...
For now we decided to just evaluate animated models dynamically, or when we have it, re-bake parts of the model that changed
Need to implement drawable interface so we can attach custom rendering logic to the CSGModel
Hey team! Please [add your planning poker estimate](https://app.zenhub.com/workspaces/Whole-Team-623c70cfcdeee40011bd03e3/issues/fragcolor-xyz/shards/456?planning-poker) with Zenhub @Kryptos-FR @sinkingsugar @tdbe
This is just the bare minimum to render from the shard descriptions of the other task, not sure if this can be made smaller. There is an epic as well...
Made it clear that this is about static models, will add a different task for handling animations