Guus Waals
Guus Waals
Many improvements have been made to the way EditText handles input so it correctly handles things like caps lock, different keyboard layouts and IME. These changes will be available in...
I'll look into making a PR and testing it.
Seems to be the same on windows (had to `source
For now I implemented a working version for metal for my project using wgpu here: https://github.com/shards-lang/wgpu/commit/5f43672318be0bc62ea343d24b9f94fdfd0e0dcb Just leaving that here for anyone looking for a temporary workaround.
Yeah I'm considering it once I have time to clean up that commit.
Can we reopen this, I'd like to have this as it's very useful when debugging network applications. My terminal kind of looks like this now, and it's hard to differentiate...
Ok, I'll create a milestone for basically all the things needed for the game to be played by someone. Then after that is done those things can be improved, etc.
 [http://tdrz.nl/JFS9eJA7.png](http://tdrz.nl/JFS9eJA7.png) Current design for the score screen (still missing max combo)
Yep, I'll add the difficulty below the effecter, I assume you mean challenge,beginner,etc. For the map result, maybe placing it as an overlay on the score graph would work, kind...
Yeah. My idea was to add buttons for these actions in the Input class so that these things can be controlled either by keyboard or controller (at least as far...