shards
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CSG static model rendering
The shapes/operations defined by the shards (#455) need to be evaluated on the GPU, raymarching the result for now.
- [ ] We should try use the existing shader translator to take a shards definition an render it
- [ ] Add some kind of root shard (CSGModel, Model) that contains the list of shapes/operation inside it, the output is a Drawable that can be passed to the renderer