Guus Waals
Guus Waals
Let me check
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The way I imagined this is that you'd be able to pass the bones/subobjects that you want to modify. Imagine the glTF looks something like ``` Root | - Cube...
Yeah or parameter, but it'll still be a table because you'd need to map things by name in the glTF: ```clojure (GFX.glTF "model.gltf" :Mapping [{:Name "Container" :Transform .transform} {:Name "Cube"...
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Not yet, I meant for there to be a PR we can clean-up/merge with at least some of the changes.
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