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Images flipped when rendering on built-in geometry

Open guusw opened this issue 1 year ago • 3 comments

Recently found out that if you LoadImage into a Texture and then render on top of a built in Plane or Cube, the texture is mapped upside down. Need to figure out where it's flipped, could be either texture coordinates or during image=>texture loading.

I commited a change recently that flips on load but then UI images will be upside down, so will revert that.

guusw avatar May 31 '23 07:05 guusw