grondag
grondag
An alternative / complement to this would be to expose a way to ignore render layers and let those render directly to the frame buffer as in vanilla. Obviously limitations...
Mojang's GUI rendering is problematic, so would not get too optimistic about this.
When this entity is being rendered, is the entity still a PlayerEntity? Material maps are currently applied based on the entity type, so any maps that apply to possessed mob...
I've been able to reproduce a similar crash but it is not specific to Faithful 32x. The game will load successfully with Faithful 32x. The crash happens when changing resource...
> their concerns are separate The distinctions are somewhat arbitrary. For example, any renderer implementation will intersect with `rendering-data-attachment`, and I'm not thinking of uses for it outside of that....
This appears to have been corrected in https://github.com/vram-guild/canvas/commit/b47b1df8464ae46942668f4bb5c3e0974199f216
This is the plan, yes.
More info: > Basically, Night Vision divides the fog color's RGB values (assuming they're 0 - 1) by the largest value out of R, G, or B; effectively making the...