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Emissive Materials are not applied when rendering entities in the player's inventory

Open Sollace opened this issue 5 years ago • 4 comments

Version: Canvas-mc116-1.0.1267 Mc: 1.16.4 (dev environment) Fabric: 0.30.0+1.16 Loader: 0.10.6+build.214 No other mods are included that mess with rendering

Glowy: image

Not Glowy: image

I did check and my code does correctly set the material when rendering in the inventory.

Sollace avatar Feb 10 '21 09:02 Sollace

This can be classified as #189, because it only applies shaders to worlds.

Dolphin2Point1 avatar Feb 11 '21 00:02 Dolphin2Point1

Yeah, Canvas only apply post processing effects to the world. Material shader is still applied to GUI items but not post processing like bloom. I dunno if it can be a feature or not, could be a performance issue or design restrictions such as not letting buggy shader mess with the rest of the GUI.

spiralhalo avatar Feb 11 '21 03:02 spiralhalo

I doubt that it would lag because there are not that many pixels in that very small window

Dolphin2Point1 avatar Feb 11 '21 03:02 Dolphin2Point1

Mojang's GUI rendering is problematic, so would not get too optimistic about this.

grondag avatar Feb 15 '21 15:02 grondag