Josh Grebler
Josh Grebler
I am also experiencing this issue. Installed via docker and running python 3.10
At some point interest was expressed in separating UI elements into individual windows that could be freely rearranged.
This might be achieved by applying masks to the base human mesh where it would be occluded by the clothing.
Currently, this means that we need to monitor proxy prims for deletion as to add skin back underneath
Could be solved by implementing modifier targets as native USD blendshapes
The *alternative* (though not necessarily *easier* per-se) method would be do updates via async calls. Might require multi-instancing Makehuman, ie. if changes are made to one human and then another...
Likely would create race condition with internal Makehuman app state
> please clarify Selecting multiple humans at once and and changing values across all of them.
The scope of this issue has become nebulous as we refactor and move away from Makehuman's code base. Revisit later.
> was this resolved in the new human class? Kind of. Human prims do store their properties, but the values still need to be loaded back into Makehuman every time...