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Clothing -- need nicer way to map clothing to geometry, preventing clipping

Open grebz-dev opened this issue 1 year ago • 1 comments

grebz-dev avatar May 07 '24 18:05 grebz-dev

This might be achieved by applying masks to the base human mesh where it would be occluded by the clothing.

grebz-dev avatar Aug 27 '24 17:08 grebz-dev