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Editing modifiers in "realtime" is UI blocking

Open grebz-dev opened this issue 2 years ago • 4 comments

Prudent to use async and get locks on prims

grebz-dev avatar Mar 03 '23 15:03 grebz-dev

Could be solved by implementing modifier targets as native USD blendshapes

grebz-dev avatar Jun 22 '23 19:06 grebz-dev

the proposed solution seems like a lot of work, is there a simple version?

cadop avatar Jun 23 '23 14:06 cadop

The alternative (though not necessarily easier per-se) method would be do updates via async calls. Might require multi-instancing Makehuman, ie. if changes are made to one human and then another is selected while the first is still updating, values stored in the new selection would have to load into a new Makehuman instance.

grebz-dev avatar Jun 23 '23 14:06 grebz-dev

lets just add documentation to mention real-time will make it hang until update works

cadop avatar Jun 23 '23 14:06 cadop