Nikita Zaytsev
Nikita Zaytsev
Hello! As stated in this issue in the maintained Sceneform repository (https://github.com/ThomasGorisse/sceneform-android-sdk/issues/60) the `inverseTonemapSRGB` function makes the colors with the full pixel intensity appear incorrectly. Is it because the `inverseTonemapSRGB`...
``` 2021-11-22 23:42:31.755 19563-19563/com.example.virtualpresent I/native: I1122 23:42:31.755511 19563 session.cc:1619] Entering Session::Pause. ... 2021-11-22 23:42:31.760 19563-19563/com.example.virtualpresent D/ARCore-Api: ArSession_pause() -> AR_SUCCESS 2021-11-22 23:42:31.760 19563-19563/com.example.virtualpresent I/native: I1122 23:42:31.760464 19563 session_lite_c_api.cc:37] Deleting ArSession... ---------...
Session configuration in ArSceneView.configureSession is always overridden by individual parameters
The ARCore session configuration is overridden here: https://github.com/SceneView/sceneview-android/blob/87de248f23c17e67f9ad39f4eee566fd96f488a2/arsceneview/src/main/java/io/github/sceneview/ar/ArSceneView.kt#L260 This happens even if you don't set the individual parameters (in this case the default values are used). Is it an intended...
It would be nice to know who is the original creator of a model and where it was downloaded from.
All problems related to Filament picking should be fixed including: - [x] Finding a `Node` that was touched from a renderable ID #96 - [x] Returning a picked renderable ID...
:bulb: **Idea:** We would like to replace the old [`CollisionSystem`](https://github.com/SceneView/sceneview-android/blob/996112e1ac321901235c685d211c252d11469fce/sceneview/src/main/java/com/google/ar/sceneform/collision/CollisionSystem.java), that is no longer used for interacting with nodes, with a physics engine for motion and collision detection. :wrench: **Tasks:**...
**Current Issues:** - [ ] The move gesture moves the node but it jumps back when released. - [x] The scale gesture doesn't seem to work at first but then...
The model transform should only be used at the rendering stage otherwise it is similar to node transform.