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Suggest a physics engine that can replace the old CollisionSystem

Open grassydragon opened this issue 2 years ago • 1 comments

:bulb: Idea:

We would like to replace the old CollisionSystem, that is no longer used for interacting with nodes, with a physics engine for motion and collision detection.

:wrench: Tasks:

  • Suggest a physics engine for Android (an overview of different physics engines will be great too).
  • Propose a way to add it to Sceneview as an optional plugin (adding as little code as possible to the main sceneview module and creating a new sceneview-physics module or repository that implements synchronization of nodes state between Sceneview and the physics engine).
  • Write your findings in this issue! :rocket:

grassydragon avatar Jul 10 '22 19:07 grassydragon

A quick search on Google brought me to Bullet Physics. Seem to be very popular since many years. The 3D-Engine libgdx has a JNI Wrapper for the 3D-Physics part of Bullet (https://libgdx.com/wiki/extensions/physics/bullet/bullet-physics).

RGregat avatar Jul 19 '22 11:07 RGregat

Hey there, it looks like there has been no activity on this issue recently. Has the issue been fixed, or does it still require the community's attention? This issue may be closed if no further activity occurs. Thank you for your contributions.

github-actions[bot] avatar Oct 18 '22 06:10 github-actions[bot]

Closing this issue after a prolonged period of inactivity. If this issue is still present in the latest release, please feel free to create a new issue with up-to-date information.

github-actions[bot] avatar Oct 26 '22 05:10 github-actions[bot]

Closing this issue after a prolonged period of inactivity. If this issue is still present in the latest release, please feel free to create a new issue with up-to-date information.

github-actions[bot] avatar Nov 03 '22 05:11 github-actions[bot]