sceneview-android
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Model transform affects child nodes
The model transform should only be used at the rendering stage otherwise it is similar to node transform.
I had in mind that we could call the FilamentAsset bounding box (half extents and center) getters and setters at the modelPosition --> modelCenter and modelScale
Yes, we should adjust the scale of the renderable not the node.
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Closing this issue after a prolonged period of inactivity. If this issue is still present in the latest release, please feel free to create a new issue with up-to-date information.