draco
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Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
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I encountered this issue in draco files produced by a third party application (R3DS Wrap), however I've reproduced it exclusively using version 1.3.6 and 1.4.1 of the draco releases. Basically,...
Hi, I could not find a similar issue, yet. I am using a mesh for which I store submesh data in form of index groups. With draco compression I am...
Hi, I have been trying to track down a problem when decompressing a model in BabylonJS and they have suggested it might be an issue for the Draco team. I...
I try to decode Draco files with multiple materials on the same object. I use --metadata flags to keep materials within encoding, but the Unity plugins seems to ignore that...
Draco also cannot be built or used using Clang or GCC with -Wall -Werror This makes it rather difficult (and noisy) to integrate into many modern projects, as it is...
I'm currently trying to add Draco support to an existing cmake project which compiles on MSVC2019 using /W4 /WX (Warning level 4, warnings-as-errors.) Unfortunately the Draco libraries produce a very...
Please take a look at [this](https://github.com/vsautin/draco/commit/ea550837a36c5fb6fbe6203621202a15d3c3cfe4) simple unit test for `GeometryAttribute::GetValue()`. (I put it into `point_attribute_test.cc`, just did not want to add new file to the build). The essential part...
I'd like to use draco in https://github.com/googlecartographer/point_cloud_viewer, but I am not using C++. Binding to the library would be much easier if there was a minimal C-API. This would also...