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Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

Results 194 draco issues
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Hi! I am trying to use SEQUENTIAL_ENCODING, but the sequential encoding does not preserve order for my case. I add `encoder.SetEncodingMethod(draco::MESH_SEQUENTIAL_ENCODING);` to my encoder. Below is the entire code for...

bug

Hello dear Draco developers, This PR mostly serves the purpose of suggesting additions/changes, kick off discussions and not primarily to be merged in the end. The code can be tested...

Hi team, Some crashes were found while fuzz testing of the **draco_encoder** binary which can be triggered via malformed OBJ and DRC files. Although these malformed files only crash the...

bug

I integrated Draco into our game engine to compress meshes, it works fine on most of meshes except one. I dumped the mesh data in binary and wrote a simple...

bug

I try close deduplication by removing the definition DRACO_ATTRIBUTE_INDICES_DEDUPLICATION_SUPPORTED and DRACO_ATTRIBUTE_VALUES_DEDUPLICATION_SUPPORTED but I get bad compress result: I set qp - 11 qt - 10 qn -0 qg - 0...

question

Reading previous issues here, I found that the key config to achieve lossless compression is to set quantization to 0. So I use the following c++ code: ` encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, 0);...

thanks for providing the source code for draco. I have a problem when im using the C++ encoder. when I use a different datatype for the second attribute there seem...

Hi, I was wondering what the right way to designate a file as draco compressed on cloud storage. Would that be `Content-Encoding: draco` with `Content-Type: model/mesh` or would it be...

question
documentation

When I close prediction, func EncodeValues in SequentialIntegerAttributeEncoder will go into func ConvertSignedIntsToSymbols. Then ConvertSignedIntsToSymbols will turn uint16 value like 63990 to 127980. Then the uint16 attr will be encoded...

This causes linking to fail when included in a master project that sets -fvisibility=hidden Draco does set the equivalent flag for MSVC

bug
low priority
cmake