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Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

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I am representing Prusa Research at 3MF consortium. I hope @ondys will enjoy the following discussion because of spending years on 3D printing research :-) Also greeting to a Czech...

enhancement
Feature Request

Can I compress/un-compress a PLY mesh with texture coordinates? Looking at the code ply_encoder.cc/ply_decoder.cc it doesn't seem to be possible... If not can support for it be added?

Feature Request

Hi, is there a code example how to open a gltf/glb file, then compress and save it, in C++? Google search or ChatGPT is not able to lead to any...

question
documentation

## Description At the end of April, after the latest version of Apple submitted for review, Apple restored a warning email, which does not block the review at present. According...

enhancement
cmake

This attempts to group all security related fixes for docs/ gems into one PR on a monthly basis.

draco 1.5.7 fails to link on macOS when using an llvm.org release of clang (as opposed to an Apple release of clang from Xcode or its command line tools). The...

bug
cmake

I saw that this was asked a few years back and that the relevant issue has been since closed, but I wanted to ask if there were any efforts since...

enhancement
Feature Request

The specific situation is that I use your draco_encoder to compress point cloud file.The code is : import numpy as np import open3d as o3d import os import config from...

bug
question

When following the instructions in BUILDING under Android Studio Project Integration (https://github.com/google/draco/blob/main/BUILDING.md#android-studio-project-integration) ...I noticed two issues. 1. The `include_directories` line should read `include_directories("${CMAKE_BINARY_DIR}" /path/to/draco/src)` (with `/src` at the end) otherwise...

bug
cmake