draco
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Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
I am representing Prusa Research at 3MF consortium. I hope @ondys will enjoy the following discussion because of spending years on 3D printing research :-) Also greeting to a Czech...
Can I compress/un-compress a PLY mesh with texture coordinates? Looking at the code ply_encoder.cc/ply_decoder.cc it doesn't seem to be possible... If not can support for it be added?
Hi, is there a code example how to open a gltf/glb file, then compress and save it, in C++? Google search or ChatGPT is not able to lead to any...
## Description At the end of April, after the latest version of Apple submitted for review, Apple restored a warning email, which does not block the review at present. According...
This attempts to group all security related fixes for docs/ gems into one PR on a monthly basis.
Account hacking */
draco 1.5.7 fails to link on macOS when using an llvm.org release of clang (as opposed to an Apple release of clang from Xcode or its command line tools). The...
I saw that this was asked a few years back and that the relevant issue has been since closed, but I wanted to ask if there were any efforts since...
The specific situation is that I use your draco_encoder to compress point cloud file.The code is : import numpy as np import open3d as o3d import os import config from...
When following the instructions in BUILDING under Android Studio Project Integration (https://github.com/google/draco/blob/main/BUILDING.md#android-studio-project-integration) ...I noticed two issues. 1. The `include_directories` line should read `include_directories("${CMAKE_BINARY_DIR}" /path/to/draco/src)` (with `/src` at the end) otherwise...