gofman

Results 54 comments of gofman

EnumDisplayDevices relates to display adapters, not Vulkan, the names come from Vulkan in Wine now and happen to be the same Windows too (although, tbh, I don’t know if that’s...

I've redid the original patch on top of QueryDisplayConfig() which is a stricter way to link the devices and doesn't depend on device names. Then, during testing the patch with...

Since these patches are apparently controversial I am posting a teaser what I could achieve with that (apart from MHR, could make RDR2 sensibly work with multiple monitors for the...

[referenced_patches.zip](https://github.com/doitsujin/dxvk/files/8874243/referenced_patches.zip)

This particular issue does not really depend on partial presentation (p. 1) can also be hacked by nullifying source and dest rects. Swapeffect_copy is still needed though.

Yeah, that worked a bit better on some earlier dxvk versions. While the app requests partial presentation, p. 2. of the breakage is due to the partial implementation of partial...

Did you check that SteamVR's openxr indeed returns XR_ERROR_SIZE_INSUFFICIENT when output buffer size is non-zero but is not enough to fit the full list? Besides that, the patch looks good...

I pushed the patch (edited by me) to Proton Experiment.

I think all the issues preventing the game start are clear now, while it might take a bit of time for cleaning up the patches and debugging what goes after...

I couldn't reproduce the crash (loading with existing character worked just fine for me 2 of 2 times). Could you please try the following: 1. Run the game with official...