gofman

Results 49 comments of gofman

Now also moved minimize and occlusion state detection to wsi part.

Yes, certainly worth a check, but a couple of notes: - should be verified on Windows first if that is not Windows behaviour; also on Proton, not derivatives of it;...

The font regression should hopefully be fixed in the just updated Proton Experimental ([bleeding-edge] branch). While looking at that I stomped on some crashes on the main menu (which are...

I've recorded backtrace from such DestroyVoice (such call can be reproduced in main menu once left joystick is moved on Deck and the displayed planet changes). There are also call...

> @gofman (I'm a little miffed that DestroyVoice simply fails silently in that case.) Well, not on Proton (until yesterday's Exp [bleeding-edge]) where it crashes loudly :) Great that it...

Maybe the problematic DestroyVoice is called implicitly from within a library used? When switching instances we get DestroyVoice call but surely no SetOutputVoices before that. Also a voice being deleted...

BTW one way you can see it in Proton is to run with PROTON_LOG=+xaudio2. That will log all the xaudio calls. Or you can also use PROTON_LOG=-all,+xaudio2 to avoid all...

Sure I can check the pre-release game. Also if you can run Cosmoteer on Proton and enable default logging with PROTON_LOG=1 %command% in launch parameters, default log from Proton Experimental...

Yes did a quick try and now deleting voices when switching instances seems to go normally. It goes normally on game exit even (when previously was also showing that).

One thing to note, now it seems to set SetOutputVoices with NULL pSends. At least in our implementation (which I didn't check for this aspect but more likely it is...