Garrett Johnson
Garrett Johnson
Why is the callback needed? I would expect an option for whether to enable occlusion culling on `Mesh` and if it's enabled and that mesh wasn't seen by the current...
Thanks @elalish! I've just updated the goldens with a few tests excluded (`khronos-sponza`, LDR Metal Rough Spheres, and `khronos-boxInterleaved`). I'll plan to look into the issues with sponza box interleaved...
Great - this is good feedback. When I have a little time I'll go through and mark the obviously incorrect ones and add them over time as the renderer improves....
Thanks for the suggestions @mischnic. I've gotten it working but I needed to work around a few things, first. I chose to create an empty package.json in my "example" folder...
Hello! Thanks for putting the effort in to maintain a list of resources and keeping such great documentation on the format! This is not necessarily 3D Tiles Next specific but...
"QBVH" seems to be a popular choice for GPU-based path tracers. - https://hb3p8.github.io/papers/QBVH_gtc_2016.pdf - https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/QBVH.pdf
Alternatively all those examples could use `intersectsRange` instead which would likely improve performance. The `collectTriangles` example would require exposing `SeparatingAxisTriangle` publicly, though. Change class name to `ExtendedTriangle`.
This touches a lot more than I thought it might and the value may not be that high for the applications I initially anticipated. Putting on hold for now
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