giviz

Results 9 comments of giviz

In the "Stay Awhile and Listen" book volume 2 which is a retrospective on Diablo 2 creation (very nice read !), they explain that they could not have a relation...

This is what texture packer would do using the polygon algorithm This is compatible with unity as they have a plugin for it. Final png is 1976x900 and will use...

I am talking about that one yes, it has a plugin for unity to load that kind of packing. Now the thing is, with that many textures it's kind of...

Here is a trimmed version of an other tiles, that's a better improvement on non floor tiles : ![55](https://user-images.githubusercontent.com/3670552/72682189-40d7f400-3aa9-11ea-945a-b6301e254bd8.png)

It's better for how the enemies can stack around the player : ![grid](https://user-images.githubusercontent.com/3670552/72255473-96159080-35e5-11ea-9049-4e097bae9d6d.png) Top left is your current 2x2 subtiles, while the bottom one is using the cross pattern. As...

I just noticed while playing the game that those tile actually are there and visible in the original implementation of D2 (look at the top right corner !) Imo, you...

Wasn't working for me either, no output of : TmuxNavigatorProcessList Response from @johnnynia gave me the tell to fix it, my lua config I was working on for neovim wasn't...

I had that same issue with F7 and solved it by creating a .vscode folder with a settings.json file for : ``` { "svelte.plugin.svelte.compilerWarnings": { "a11y-click-events-have-key-events": "ignore" } } ```...

I have the same issue while upgrading to vite 5 and using node 21. Downgrading to node 20 fix the issue.