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Footsteps sounds

Open mofr opened this issue 7 years ago • 3 comments

  • [ ] trigger footstep sound periodically, disregard animation timeline
  • [ ] take into account dt1 sound index
  • [ ] depends on the unit and equip

mofr avatar May 17 '17 14:05 mofr

COF files for walking and running don't contain any triggers.

mofr avatar Dec 05 '19 15:12 mofr

In the "Stay Awhile and Listen" book volume 2 which is a retrospective on Diablo 2 creation (very nice read !), they explain that they could not have a relation between the frames and the sounds, so they made the footsteps wav again and again so that they can be just played as loop and look OK with the animations, without being triggered by any frame.

giviz avatar Dec 20 '19 02:12 giviz

@giviz Thank you for the great recommendation and footsteps insight!

mofr avatar Dec 20 '19 04:12 mofr