hulk
hulk
Resolved by #707
> @git-hulk IIUC #707 only resolves part of this issue? I thought @mapleFU won't push forward to solve other parts since it needs to introduce new string library or C++17....
In my personal opinion, it's a bit heavy to introduce boost or C++17(require newer version compiler) to improve this situation. We can also reopen this issue if want to discuss...
Thanks @tisonkun. Another solution can run those ARM64 jobs on Travis CI, but I'm wondering whether it makes sense or not.
@smartlee I have added more detailed information and high IO was expected in this scene. `repl-timeout` should be another issue, can u help to describe the context about when and...
Yes, but it seems ok for most scenes, implementation in this way can keep the code more clean and simple.
Sure, let's add to the 2.0 plan: https://github.com/KvrocksLabs/kvrocks/projects/1#card-63523056
> Does implementing these two commands have a performance impact? @ShooterIT Another concern was that we didn't implement multi-keys lock and it's ready now, maybe we can have a try.
@dirkpetersen Thanks for your feedback
Any benchmark compare with ledis, ssdb or redix? simple test seems write performance much slower....
compare with Redis or others? can you paste the Redis benchmark log?