Gil Reis
Gil Reis
You know, you can actually declare a dependency on the `com.gindemit.rlottie` by version, it doesn't really matter if you install it using Git URLs, .tgz files or by downloading the...
Hey @RobTranquillo, thanks for the report. I'm glad you liked the package ^^ So, you say you have an "undefined symbol" error, but in the forum there is nothing with...
Hey @vitalykr, thanks for adding more information to the issue. You too are using Unity 6, correct? I'll try reproducing here.
Ok, I can confirm the problem occurs in Unity 6 and I have been able to compile the plugin in a way that builds correctly for Web platform in both...
Hey @vitalykr, the fix is in branch [bugfix/unity-6-web](https://github.com/gilzoide/unity-flex-ui/tree/bugfix/unity-6-web), could you please test it and let me know if the problem is fixed?
@vitalykr weird, I built the new library without C++ exceptions, there are no `__throw_length_error` and `__throw_out_of_range` undefined symbols in it anymore. Are you sure you are using the new branch...
All right, thanks for confirming that it works! I merged the fix and released version 1.2.2 with it. Cheers \o/
Hey @RichardWepnerPD, thanks for the report. ### Short answer I think your issue is valid, and we should add a new component `FlexLayoutGroup` that is actually an `ILayoutGroup` and applies...
> However, should FlexLayout become a ILayoutGroup (or another FlexLayoutBase child class), this would make the system mostly compatible with UGUI. My suggestion is we leave FlexLayout exactly the way...
> but if the root size is auto, I feel like the container should be autosized as well, instead of the current behavior of doing nothing Hmm, ok. I guess...