Gil Reis

Results 63 comments of Gil Reis

Hi there! Right now, to trigger a setter from Lua, just call the setter method or `set` explicitly, like: ```lua self:set_some_property(value) -- or self:set('property', value) ``` By the way, in...

Oooh, now I got it, thanks! Guess I never payed attention to that part of the docs =X > I'd actually noticed that recently as well, just thought maybe I...

As for `__newindex`, we have to think well how to approach it. The thing is it would be called only when current value for the property is `nil`. Properties registered...

> Honestly I'm now wondering if perhaps it'd be best to encourage usage of set in Lua scripts. Maybe, yes, I don't know for sure. I'd still like to have...

> Should that `key` part be required? No, that's totally a bug 😅 Only `_set` needs the property name. At least this is an easy one, removing the name from...

I finally got back to messing with Lua PluginScript again. I've discovered that aside from native Godot classes, we can only inherit PluginScripts, as far as 3.4 is concerned. Also,...

There it is, calling `set` for known properties from base classes. In the end there was no need to store the `ClassWrapper` in scripts, just hitting the cached ones based...

I'll probably create a new release today, there are enough changes already and I usually only work on this on the weekends. But feel free to download and try it...

@bojjenclon I was able to make a GitHub Action that not only builds all variations of the library, but creates the full distribution zip on push events. And it took...

> Sick, having CI on this will make testing updates even faster That's the idea ;) > I'll need to make a few changes to test your work If it's...