Gil Reis

Results 171 comments of Gil Reis

By the way, this issue is about creating a new asset in the Asset Store. If you want to further discuss this problem you arised, I'll ask you to create...

I've tested the solution some more and finally merged the PR. I've also added entries in our ["From GDScript to Lua"](https://github.com/gilzoide/godot-lua-pluginscript/blob/main/extras/docs/from-gdscript-to-lua.md#property-setter-functions) document about setter/getter functions, so I'm closing this issue....

Hi @hendursaga. Yes, the scripting instance extension API is in godot-headers, probably for a long time now. It should be possible to implement Godot 4.0 support, but I haven't looked...

> Not exactly on topic, but a potential temporary workaround is simply calling lua.dll (or luajit.dll) from C# with native interop or using MoonSharp. Well, yeah, that's actually a nice...

FYI, I was looking into how porting the PluginScript to GDExtensions would go. The binding of variants (Godot structures like Vector2, Array and Object) seems to be quite simpler in...

Hi @OoIks. This happens because Godot Strings are not translated to Lua strings automatically (`cdata` is the name LuaJIT gives to any FFI-defined type, which includes anything related to Godot)....

Hey @Antonygamergod, thanks for the report! Is there any additional information you can share about this? Maybe there are some useful error messages in Godot's Output tab or something, or...

FYI I started working on this refactor today, it is in the [feature/refactor-layout](https://github.com/gilzoide/godot-dockable-container/tree/feature/refactor-layout) branch =D The new code introduced some bugs, so it still needs more work. But I've just...

Well, from my end, I'm totally not looking into it right now. I'm currently more invested in porting Lua PluginScript to Godot 4 + GDExtension and other small Unity packages...

> dragging it outside should undock it. My issue with that is that the Dockable Container might be the covering the whole screen, so in a full screen experience it...